All the models, besides the Stanford bunny were designed and textured in 3D modeling programs, predominantly Blender. With blender we built the meshes, and then projected them into 2D image templates which were used to created customized textures for the new models. The models were then exported to the Wavefront Obj file format. This allowed us to retain information about vertices, normals, faces, and texture coordinates while still being able to parse the files similarly to the way we parse the Stanford models. These textured models enrich the game environment and help to support the overall cartoony feel of the game.

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Website by Seth Marinello 2007